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In the cockpit, Arik wore the iconic orange and white flight suit worn by most of the Alliance's starfighter pilots. Arik's skyhopper quickly became a favorite way for him to escape the worries of his family's hardships, and he became quite skillful in its use, even retrofitting the craft with an illegally-obtained Baktoid Armor Workshop light laser cannon stripped from an old Separatist Hyena-class bomber in place of its normally-equipped pneumatic cannon, which he would use to blast targets he would set up in a ridge near his home.
Nevertheless, as a teenager, Arik managed to save up enough credits to buy himself a T-16 skyhopper. The Empire set up garrisons on Iridonia and its colonies, and raised taxes on the Zabrak to ludicrous heights, intent on destroying the Zabraks' famously ferocious will through oppression and hardship. However, things would take a downward turn for the Polvars and the rest of the Zabrak people when the Empire came to power.
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He and his brother Yurik would often play soldier together with the local boys, acting out the Clone Wars as well as wars of the Republic's past. Possessing the unfettered will and tenacious spirit typical of Zabraks, Arik was adventerous and daring. Zabrak are still considered among the galaxy's most prominent explorers, but their personalities, survival instincts, and incredible willpower also make Zabrak well-suited to nearly any adventuring profession.Arik Polvar was born to Serit and Loza Polvar in 27 BBY, on the Zabrak homeworld of Iridonia. As warriors or adventures, Zabrak tend to be dedicated, intense, and extremely focused. Some Zabrak carry themselves with an air of superiority, and they frequently discuss the achievements of their species and home colonies with a pride that can border on arrogance. They believe that nothing is truly impossible and will strive to prove skeptics wrong at every turn. Zabrak are proud, strong, and confident beings. This has forced many Zabrak back into the spacelanes. In response to general Zabrak defiance, the Empire is in the process of garrisoning the Zabrak colony worlds and Imperializing the species' companies. Iridonia and the major colonies have steadfastly resisted Imperial control, although some individual Zabrak have become servants of the Empire. All members of the species speak Zabraki and Basic, but they may adopt local languages as well.Īs fitting their pioneer spirit, Zabrak are viewed as independent and strong-willed. The Zabrak also maintain eight colonies throughout the Mid Rim region of space, and most Zabrak actually identify themselves by their colony first and foremost. Their homeworld of Iridonia is a frighteningly harsh planet, which has led many Zabrak to settle on other worlds, including Talus and Corellia. Zabrak were one of the earliest spacefaring species and they have explored large sections of the galaxy. Zabrak are also fond of intricate facial tattoos designed to reflect their individual personalities. The species is divided into a number of different races, each exhibiting different horn patterns. Their homeworld of Iridonia is a frighteningly harsh planet. Zabrak are humanoids with prominent vestigial horns and well-developed mental willpower. Zabrak are humanoids with prominent vestigial horns and well-developed mental willpower.